Posts Tagged: downloads


23
May 10

Free PSP Games Download List

Searching for free PSP Games download? You’re in the right site. Here at Blasting Mind, we will be posting information about the latest PSP Games starting today that are ready for download.

PSP

PSP

PSP Games downloads are everywhere, especially when PSP Go came. With PSP Go, you’ll never use the UMD anymore because it supports the digital game content – which means you’ll get PSP games for your handheld console through downloads. PSP has been there in the market for years and until now, its really awesome. Why awesome? Because it has a lot of games.

Here’s the list of PSP games downloads: Continue reading →


27
Apr 10

Download Cheat Engine 5.6 Free

I’ve been posting several Facebook game cheats here and some of them require Cheat Engine. So I decided to post how to download Cheat Engine 5.6 free. Right now, the latest version of Cheat Engine is 5.6 which was released last January 2010.

What’s the difference between Cheat Engine 5.6 and Cheat Engine 5.5? There are several changes between the two versions, there are added and removed features on 5.6 version. But of course, the 5.6 is better than 5.5

Here are some information about the changes and fixes of Cheat Engine 5.6:

Changes:

  • Removed stealthmode. (Someone could make a plugin for this, one probably more advanced than the old one)
  • Pointerscanner speed has been increased a lot
  • New Icon (thanks to Phox from the forum)
  • The pointerscanner can now scan for values
  • The pointerscanner now lets you specify an offset list that it has to end with.
  • Removed the injected pointerscanner
  • The auto assembler now supports code outside of [enable] and [disable] sections so it affects both
  • Resultcount is now comma seperated (thanks to infinito)
  • New kernelmode debugger
  • Added the ability to offload the current OS to dbvm (if your cpu supports it)
  • The driver is now 64-bit compatible. (You will have to sign it yourself, or reboot with unsigned driver support)
  • Rewrote the disassemblerview
  • Deleting addresses from a scanresult is now a bit faster
  • Changed the hotkey handler to be more controllable
  • New heaplist that works based on dll injection instead of toolhelp32
  • Dissectcode now helps finding referenced strings
  • Added a new Auto assembler command “aobscan(varname, arrayofbyte)”
  • Added a new Auto assembler command “assert(address, arrayofbyte)” which will make a script fail if the bytes aren’t what they should be
  • Dissect data now works with offsets instead of sizes
  • Added the ability to follow pointers easily with Dissect Data
  • There’s now a stacktrace visible during debugging (2 different types)
  • The registerview is gone as long as you’re not debugging
  • CE now suppresses the “No disk” message when the systems searchpath is invalid
  • Added a common modulelist to the ce folder that you can edit. Include files that you do NOT want to go through when doing memory inspection
  • You can now open another pointerscanner window while another pointerscan is running and read the results.
  • The pointerscanner can now also scan for values
  • Added a string reference windows
  • Improved the plugin system:
  • You can now add auto assembler commands
  • You can now get a callback when the disassembler is being rendered
  • You can now add a plugin item to the context of the disassemler
  • etc…
  • Added (float)#, (double)# and (int)# support to the assembler, (double) is mainly usable in combination with the new DQ command though

Continue reading →